Dominion Cells to Digital Puzzles
Our journey back on the transport isn’t quite as entertaining as our time aboard the USS Serendipity, but it’s still a perfectly pleasant way to travel. A little less sparkle, a little more hum‑along‑quietly, but it gets the job done.
We’ve spent most of the day unwinding, punctuating our relaxation with repeated trips to the holodeck to tackle a series of Escape Rooms. Each one seemed determined to outsmart us more than the last.
The final challenge before dinner was a real brain‑twister. You only get 60 minutes to solve it and make your escape, and we crossed the finish line with just 3 minutes and 40 seconds to spare, 56 minutes and 20 seconds of pure concentration, frantic puzzle‑solving, and the occasional “Wait, that can’t be right… can it?” Our heads were throbbing afterwards from all the logic, maths, and mental gymnastics, but honestly, we loved every second of it.
Of course, I’ve been in far tougher situations than any holodeck Escape Room, and not just as Orzal. I still have vivid memories as Ezri of hanging upside down in a Dominion holding cell with Worf, which was absolutely not my idea of a relaxing afternoon. Still, if I recall correctly, it did wonders for my spine alignment.
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